The Nature of CRATZ
Every world requires a way to describe position. The Ten Dragons does not rely on approximation or shifting scales.
CRATZ is the single spatial system used to define distance, placement, movement, and location at every level, from continent to object.
All maps must conform to CRATZ.
The Measurement Ladder
Mauppier
The scale of continents.
Glide
Movement between regions.
Wingbeat
Local terrain and settlements.
Dragon Toe
Battlefield scale.
Tactical Levels
The Canon Rule
CRATZ measurements are fixed. They do not change by realm, map, or system.
Whether a traveler crosses a continent, a caravan moves between cities, or a blade is placed upon the ground, all position exists within one structure.
In Plain Terms
CRATZ is the language of space in The Ten Dragons.
It defines where things are, how far they are, and how the world holds together from its largest scale to its smallest.